OmoroShoot briefRoll 035Ser.05
Playful Platformer aesthetic photography reference
RecTC 00:00:00:00

Playful Platformer

Build the level as a toy set and photograph it like a morning

Roll 0355 frames0 / 5 shot
Frames00/05
playful platformer
SET

The setup

Shoot briefHD[playful platfo]00:00:00:00Stop ■
Brief Int(playful-plat.BRF)

Playful Platformer

01 LightSoft, even toy-set light with one gentle shadow, as if lit by a big window. No dramatic contrast; the colours do the work. A single sparkle highlight on anything glossy, and warm lanterns when the level is at night.
02 WardrobeThe hero wears block colours: one primary, one secondary, cream for face and hands. Rounded everything. No cap-and-moustache, no blue hedgehog, nothing that quotes a real mascot.
03 LocationA built set of painted wood blocks and cardboard clouds
04 Palette
DIR

Director's note

Generosity is the tone: big soft shapes, plenty of air. Everything is a toy you could pick up. Invent the hero and the collectibles; the platformer grammar is public, its mascots are not. If it starts to look like a real franchise, change the silhouette until it does not.

All 151 director’s notes, printable: Director’s Briefs, $8
VF

Viewfinder

Live

Four controls on the brief's own plate · the meter is real, so you can blow a frame

Playful Platformer reference frame
Standby50mmf/5.6 · 1/125 · ISO 400

Running the list sets the camera for every shot in turn. Load your own photo to light and expose a frame you actually shot.

LGT

Light the set

3 lamps

Drag a lamp and watch the frame above change. The brief's own note is the preset

KeyThe light that makes the pictureMediumEye level
FillHow far into shadow you can seeSoft, farEye level
BackRound at the front, where it is just another fillOffEye level
On the brief
CS

Contact sheet

00 / 12

Nothing on the sheet yet. Set the camera, then take a frame.

SEQ

Shot list

00 / 05

Tap a pad to mark the frame shot · saved on this device

World: a side-view platform level with floating mossy blocks, a gem trail, cloud puffs and waterfalls, soft toy-render shading, sky blue to grass greensetup50mm
Hero: an original small character in three simple shapes mid-jump, oversized rounded shoes, plush or rubber surface, soft drop shadowsetup50mm
Collectible: a single coin, cherry or star rendered as glossy plastic with a sparkle, on creamsetup50mm
Level: a wider stretch of the same level with a hazard, a moving platform and a flag at the end, no enemies from real gameswide24mm
Title screen: rounded chunky display type zone on a sky, clouds, a score counter and one bouncing coinsetup50mm
Rolling
Take it to set: all 151 briefs as one PDF · $8
LOC

Locations

04
A built set of painted wood blocks and cardboard cloudsA tabletop with rubber and plastic propsA rendered side-view levelA sky backdrop with a checkerboard floor
REF

Explore the aesthetic

Style guideColor palette
DOC

About this brief

How do I photograph the Playful Platformer aesthetic?

Build the level as a toy set and photograph it like a morning.

Generosity is the tone: big soft shapes, plenty of air. Everything is a toy you could pick up. Invent the hero and the collectibles; the platformer grammar is public, its mascots are not. If it starts to look like a real franchise, change the silhouette until it does not.

Director's note

What shots should I get for a Playful Platformer photo shoot?

Leave with every frame on this list.

Shot list

  1. World: a side-view platform level with floating mossy blocks, a gem trail, cloud puffs and waterfalls, soft toy-render shading, sky blue to grass green
  2. Hero: an original small character in three simple shapes mid-jump, oversized rounded shoes, plush or rubber surface, soft drop shadow
  3. Collectible: a single coin, cherry or star rendered as glossy plastic with a sparkle, on cream
  4. Level: a wider stretch of the same level with a hazard, a moving platform and a flag at the end, no enemies from real games
  5. Title screen: rounded chunky display type zone on a sky, clouds, a score counter and one bouncing coin
What lighting works for Playful Platformer photography?

Soft, even toy-set light with one gentle shadow, as if lit by a big window. No dramatic contrast; the colours do the work. A single sparkle highlight on anything glossy, and warm lanterns when the level is at night.

Light

Where should I shoot Playful Platformer photography?

Scout these before anything else.

Locations

  1. A built set of painted wood blocks and cardboard clouds
  2. A tabletop with rubber and plastic props
  3. A rendered side-view level
  4. A sky backdrop with a checkerboard floor
What wardrobe works for Playful Platformer photography?

The hero wears block colours: one primary, one secondary, cream for face and hands. Rounded everything. No cap-and-moustache, no blue hedgehog, nothing that quotes a real mascot.

Wardrobe

Omoro Studio · Creative System

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